I'm in trouble with 3dx max export .fbx with animation and import to Unity. I have a charactor with rigging and skinning.when import into default Unity 5 or Unity 2018 Scene, I find a problem, The charactor was backface to camera. but the charactor's rotation is correct (0, 0, 0). what is the problem and how to slove it.
You're misinformed Unit, about more things than I'm willing to allocate time to try to fix :/ Instead, I'll just share my own thoughts on this video: Lovely. Nice work Unity, glad to see you're upping your game. Bringing on Lagarde et al seems to be really paying off, as are a lot of the other aspects of versions…
He says how big in the first post. We are using Unity terrains in our mobile game, but only to use the sculpting and painting tools in Unity to match our camera and prop meshes. Once we're done creating it, we export it to a mesh and splatmap, decimate the mesh in 3ds Max, then import that back into Unity. Works pretty…
I'm trying to figure out how to make a decent tessellated shader in Unity. I made a crate in Zbrush: and imported a high poly version into Unity to make sure I could get the look I was after: But at 27K verts it's completely impractical. I've made a few attempts at tessellated shaders, but they always seem to explode at…
Hi guys, I am trying to fake some volumetric lighting using cylinders coming from the windows and I am running into big issues with the alpha channel. In photoshop the alpha channel looks like this: Whereas in unity it looks like this: I have saved the alpha out as an individual png and used it in maya and it works…
They actually said they'll release the tech "this autumn", excluding the 3rd party assets of course. How well that tech integrates to users' projects is something I'm a bit skeptical about - their Blacksmith demo assets throw a ton of errors for me once they're imported into the project. I just find it kind of funny how…
I have been making a lightmap generating system for Unity for the last few days and I figured I should release something before I get bored of it and forget about it like so many other things. Heres the basic fetures: -Render only the objects you want to by selecting multiple objects or groups of objects and do a batch…
FBX or COLLADA is how I do it from Modo, should be the same with Maya. EDIT: Oops! didn't read the "3" part of Unity... well that's what I've been doing with Unity 2.6, I'm thinking it should be the same with Unity 3. I haven't had much time to mess with Unity 3 yet. It could possibly be a bug if it's not working as…
Senior Unity VFX Artist Fox Cub Games is
looking to hire a Senior Unity VFX Artist with amazing creative ability in the
VFX field. As a Senior VFX Artist
at Fox Cub you will work closely with the Art Director, design team, and
programming team to lead the production and implementation of top quality VFX
for our existing…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember https://store.steampowered.com/app/980640/Empire_of_Ember/ . As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…