<font color="red">Job Purpose:</font> Conceptualize and create character models and textures, under the direction of the Lead Artist, which meet the aesthetic, creative and technical quality standards of Lucasarts. Mentors less-experienced artists. <font color="red">Major Responsibilities:</font> Demonstrate a broad…
<font color="red">Job Description:</font> The creation of 3D character animation, under the direction of the Lead Artist and Lead Animator, that meets the originality, creative, and technical quality standards of LucasArts. Mentors and sets the example to others. <font color="red">Major Responsibilities:</font>…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented 3D Environment Artist to join our mobile and console team at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented 3D Character Artist to join our mobile and console teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a User Interface (UI) Designer to join our Toronto team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and…
RareFaction Interactive is building a team of experienced game artists for a 4-6 month job to create a fun and multisensory VR installation. The experience will be showcased at a festival and a major sporting event later this year as part of a high exposure marketing campaign. We are looking for a team of artists well…
Hi! If your goal is to create environments for games, I would present in a game engine. That way you have to learn how to implement assets and generally setup a scene, which is crucial imo. I think the works themselves look a bit simple and are not there yet. Here you could inspect existing samples (Unity and Unreal both…
I'm a creative artist with a strong understanding of anatomy and expertise in low-poly modeling. I have a passion for hand-painted textures. I thrive on challenges, especially ambitious projects, and excel in generating innovative ideas to enhance work, both creatively and technically. I'm adept at providing prompt…
Your whole portfolio is just boxes. Square tv, square radio, square phone with square buttons. I'd pick up a copy of Substance Painter on Steam to learn some new texturing workflows. You are missing some edge wear and stuff that now comes free in procedural texturing tools. The vehicles you have are nice, but again I think…