Would love to know how you get those smooth,sharp steady panel lines in hardbody surfaces like on the postman with sculpting. Using stencils, alphas, masks?
this is looking like its gonna be amazing, are you going to add some subtle reflection maps to stuff? I really liked the sharp reflective shine on the paintin the cinematic
very cool style going on although in your first post (the fourth image) there was something odd that I found with the sharpness of the splash around the tire. Other than that AWESOME.
well. it looks like a weapon.. but it doesn't look sharp cause it got this rounded edge. aside from the pointed tips it'd be more likely to do bludgeoning damage :)
How can I do this in Maya? I am having trouble with cv curves. I am trying to create that shape with a sharp lip at the edge like the one in the video. 9:36 - 11:34 https://vimeo.com/26399689
Ok, that's a lot of stuff all at once. Probably better to make a thread and post each one by one in there to get feedback. Broadly speaking, they lack a sense of weight and timing. Look at your poses more analytically. On any frame that you stop, it should be clear what's happening. Also get reference. Always reference…
I just say from my experience, and mention at first I'm terrible at paiting textures. 1) You really should stack UV's all those wood part can share same space. 2) Stone part also can share same space 3) I don't think it's good idea (depends on where you will use asset), but you can also use sub-materials for biggest part…
Hello everyone, I am an Asian and a self-taught 3D modeler with 10 years of experience. I received my green card around mid-2024, and I’m relocated to New York. I feel like I’m starting a new life from scratch here. I have been in the USA for six months now, and I’m actively looking for job opportunities. I would really…