I always run Substance Painter by itself. I get brush stroke lag if I don't, even before this last update. Driver version is 350.12. I was using an older driver until today, when I updated them to make sure that wasn't the problem before reporting it. I don't remember what version that was, but I remember the date of…
Hey, My name is Pierre (aka ArchangelZero on CGTalk and Archangel00Zero on deviantart), graduating from 3d design & imagery program at Interdec college in Montreal at the end of the summer. I joined this forum in the hopes of getting crits to help improve every aspect of my art (if you can call it that yet). I'd like to…
Hello , I had been trying the last days to use Quixel and texture my big spaceship model with it , the model is high poly , but despite I have uvmapped every single pipe and bolt on the model I am finding really difficult to be able to assemble all the pieces into manageable textures , forst of all if I merge allpieces of…
yeah, the problem is it's not a cpu when the transistors are actually put into the design of a processor, you don't get even close to that. some guy on digg said it's roughly 1/10th if you have a simple design, and even less with more complexity. [ QUOTE ] The reported speed is not that of a microprocessor but that of a…
See, that's the problem right there : clearly saying this in the proper voice recognition tone (that is to say the "talking to a misbehaving puppy voice"), would take something like 5 seconds ; whereas performing the same action using current (and pro-optimized) mouse and kb input methods would take something like 1/10th…
Here's the setup I used to get my box to show up: No, my ME-109 has a lowercase .obj I tried tga, and then bmp for the texture. they were both lowercase as well. I'll keep playing around with it, and see what I can figure out. Thanks again! Edit: Ok, I tried re-exporting my plane as "Box.obj" and then again as "Test.obj"…
To tack on to what zachagreg said, there's plenty of good content online for a helluva lot cheaper. Paid: Gianpetro Fabre for texturing. Simon Fuchs for advanced modeling and hard surface in maya and max/ zbrush as well as texturing in painter CGShrimp hard surface modeling in blender Artstation Learning: Joe Seabuhrs…
Final Fantasy should have died after the 10th game. There's no way they will ever top FF9, not with Nomura in charge. As much as I like MGS I would love to see Kojima move on and make something completely different. I loved Peace Walker, but those plots only get more and more convoluted as they go along. He's been blabbing…
[ QUOTE ] TICKETS ARE ON SALE FOR 300! MEETING FOR SATURDAY THE 10TH OF MARCH, 2007 EVENT A: LIFE DRAWING LOCATION: ART NOT TERMINAL. TIME: 0930-1200 (early departure to accommodate for lunch before the movie) DETAILS: 1st hr: 1 to 2 minute gestures 2nd hr: five 25 minute poses EVENT B: LUNCH LOCATION: PACIFIC PLACE/…
Wow, I think you have improved a lot since the last time you posted a thread. Proportions are not too bad. Your anatomy still can use more work though. For example, the ribcage could be just a little wider toward the top, and the leg muscles look funny, especially above the knees, as if she were missing muscles on the…