Automaton is looking for a talented Concept Artist to join our core creative team. Through your concepts you will be defining the mood and tone of current and future games developed by the studio. We are looking for individuals with a healthy disregard for constraints and who aren't afraid to experiment with the new and up…
Seeking a Concept Artist with a focus on cartoonish sci-fi robot and creature design for commercial project. Required skills include creating detailed character turnarounds suitable for 3D modeling. Ideal for emerging artists eager to develop with our team and contribute innovative ideas. If interested, please email your…
Hello everyone! I'm just joining and have all the weeks up to the current finally finished. I'll be attaching my .SBS files as well for anyone who wants to learn from what I did. I also had issues with some of my .SBSAR files importing properly into Marmoset, maybe someone else could take a look. More on that below. Week 1…
I'd get rid of the pop-up script when the viewer clicks an image and instead just go to a page with a larger version of the image. This will enable you to use much larger images; you've worked hard, so why not show off? I'd streamline the main page to 4 images, each the size of your current banner - one for personal…
You just glossed over the fact that it is a semi-auto rifle and went on to make your point. You do know what semi-auto means don't you? There are other common as dirt rifles out there that aren't of military origins that are semi-auto and pack more lethal range than an AR-15. You're splitting hairs honestly. You're…
@fleafa: awesome! thanks for liking the style dude! @popov-sm: i've always admired all of your stuff man, it's really cool of you to stop by. thanks a million! it means a lot. :D a dyrt soldier! dyrts are an extremely tough race of bipeds that live off of raw minerals decended from marsworms (a lot like earthworms but from…
I like to generate a heightmap at the same time I generate a normal map, which I find works great as an overlay or multiply layer on top of the specular, so the specular doesn't show in the deep cracks. If the heightmap doesn't look good, I'll generate an ambient occlusion map (AO) instead. I also like to multiply this on…
Department: Visualisation Location: Remote - UK/GMT timezone Reports To: Head of Visualisation ________________________________________ Key Purpose of the Job: Visualisation Animators work with the Visualisation Supervisor and VFX Supervisor to design and create shots for complex action sequences. We are looking for…
The Led Lighting Artist position has been filled. Thank you! ============================================================= Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry…
Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry veterans, we will honor that tradition while also pushing the boundaries of the way players consume and experience interactive…