yeah , when I finally got around to doing each selection separately like top of hair side of hair etc , it instantly became more manageable and almost fun to work with. I have tried this before with particles hair obviously, I just wanted to make it a bit more manageable and was hoping the interpolation was good enough to…
After publishing my latest real-time character, I bought a new 3d scan and created my favourite character in Witcher 3. Took me about 3 days, the body is a bit bleh but the head was my main focus. More renders: www.artstation.com/artwork/mDO46a
Hello ! Another personnal project I did on my free time ! I was working on a little butterfly and wanna show my workflow here ! Hope you enjoy ^^ ! More screen on : https://www.artstation.com/artwork/9vZ0L Video timelapse here : https://youtu.be/TyvY_hIs9t4 Thanks for stoping by !
I started this model many months ago and got discouraged by a number of things going on around me. I've since regained my motivation and am back at it. Here is the final turn out. Cheers and thanks for looking :) Some Construction Shots: Dynamesh Dollform The near final sculpt
Hello i'm taking part of a challenge on Facebook https://www.facebook.com/groups/153136344875405/ and will be posting WIP. I saw that alot of enteries are of the general popular characters and decided to do someone less common and chose Skullomania from Street Fighter EX. Hope you enjoy Crits welcomed :D
This is something I've been working on for a while. The project is done for a challenge hosted by a game art discord. Right now I'm working on the textures. I've already gotten some feedback on them but if anyone has any crits/comments they could give that'd be much appreciated :) Also, the concept:
My name is Kristoffer. Im training and stuudying to become a concept artist. This is one of the pieces for my personal portfolio that I will be showing to different studios at the end of the year. I will docuument progress, ideas etc here so join me for a laid back sculpting and creature scuulpting thread session.