Hey folks, here's what I been working on; an entry for HazardousArts' Retrogasm 2018 competition. I decided to go with my childhood hero; Zero Yeah, this one. BUTTT !! And that's a BIG BUTT ! I want to make it in a more realistic style, and not so cartoonish. To show you what I mean; this is the mood board I'm working…
Hello, after spending hours on this i decided to come here to ask for help. I have a low poly model that i wish to bake with an Higher Poly one but I get some weird artifacts on the normal map following the topology. It seems to not be linked to the high poly as I tested swapping the high poly to just a subdivided version…
Hmm, I thought there was a thread on this, but searching found nothing. Anyway, who anyone else went to see it? I thought it was another win for Pixar. Visually amazing, and great story. My family loved it too. Make sure to stay after the credits The 'feast' short was cool too.
It's great to see Tim Miller’s emotion as he unveils the project Blur Studio has been working on for the past three years - Secret Level @ Gamescom 2024. It’s clear he’s thrilled to return to his true passion—creating high-fidelity game cinematics—this might be due to dealing with the complexities and politics of…
Working on a Hero Protoss Immortal model. Aiming for a fairly high poly cinematic version, almost like a statue. Also want to do a damaged version where you see the pilot. And preferrably have it in close combat vs an Ultralisk. //Current Update WIP 23 Created a base bubble shield VFX with basic collision VFX if it gets…
Good afternoon all, I am looking for a few superhero styled character meshes I can lay my hands on. Does anyone have anything they'd like to point me at, their own work or anothers?
Hi there everyone, I thought It would be a good Idea to do a progress update from time to time on my current character. I still have a long way to go, but I am progressing well. Ill be doing a quick Simulation for the scarf (I am having trouble getting a good scarf from sculpting) and then ill be redoing a lot of the cloth…
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…