Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
Hello, I've started a model with intention to make a realistic skin textured real-time character. I've went through several break downs and tutorials to do so but got lost in the different processes and got several questions in the process of learning them. Like in terms of setting displacement maps of texturing XYZ…
This tool really generates amazing results... it's amazing. I'm waiting to find ways to use it in a non-realistic environment. So far it seems it generates very realistic detail, but I can't control that. Or can I?
All right, so I adjusted the figure so he looks a lot more realistic. He has realistic curves now (I hope) If anything needs to be adjusted, draw overs are always welcome.
Now THAT is how to do a MK movie. Love the feel to it, and the realistic angle. I'll gladly take a dark and realistic take on the MK universe that isn't a slave to the mythology aspect. Would be very cool to see this take on it.
So I asked about getting and making an extremely realistic bone. Answers were useful. B Then I go on youtube and I see this: https://www.youtube.com/watch?v=VMNkgzrQD8g You tell me if this guy just used a few textures the way I did and got this... HOW? There has to be more in depth about making realistic 3d models than…
hay this my first time to make a semi realistic head please tell me ur opinion and what i can do more to develop myself this the project link on artstation : https://www.artstation.com/artwork/oEXQm this pics from zbrush canvas : please C&C ^ ^
Hey guys, I´ve written a tutorial for creating realistic glass in CryENGINE3 SDK. Feel free to check it out here in textform or on Eat3d as a video. Please let me know if anything is unclear or if you run into any problems. Cheers, Simon