Hello all, I've been trying to find ways how to set polygroups outside of ZBrush and how to import them correctly - sadly without much success. One feature I've come across on ZBrush was "Import Mat as Polygroups", which can be found under preferences -> importexport I've set up a simple cylinder in Maya with two materials…
Does anyone know why my uv from modo goz to zbrush and bake down come out as this? Seems like it's break on each face, any setting that I had to check from modo before bring it back to zbrush?