UDK doesn't know anything, it won't know you imported 3 meshes that are sharing one UV. just to outline: -Only combine UVs of meshes into one texture map if they will always be near each other. -if you plan on using one of these meshes for a different location, don't share UVs. The reason why this is bad is because if i…
Zremesher would take forever on subdivided mesh like several mil one. And usually you never get it right from first attempt. Still it's a simple way to get even quads before subdividing. It does it slightly more clever than Dynamesh. So yeah > Import or free sculpt with sculptris and booleans in mid res >zremesh> export>…
WARNING!!! If you have a G+ account and a Blogger Blog. (and I expect anything else attached to picasa hosting) DO NOT SHARE, DELETE, or LOCK the images from your blog in G+ albums. Leave them alone. If you wish to share images create a new album. In short. Images for G+ and blogger are hosted by picasa. If you delete the…
Hello! I am making a model of the Triumph Rocket 3R motorcycle and thought I'd share my journey on polycount as well. :) Here are some photos of the motorcycle: The project started around two years ago with the goal to improve my subd modeling skills. Since I'm doing this in my spare time, work on the project has been very…
The last thing he truly felt, he thought, was the sharp pang of freezing seawater on his tongue. Unremarkable for a sailor, perhaps, but it was all he had. Even now. Oceanwater, grimy and dark and relentless, choked him on all sides. And not a drop to drink. A glimmer of scales. Funny how the damn things flickered around…
Hi All! I'm excited to share this finished project of my take on the glinstone kris dagger from Elden Ring. I'm really happy that I could bring to life one of my favorite daggers in the game. It was a great learning experience and an opportunity to create an intricate and interesting prop. I had a chance to learn new…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
Hello! I work full time and have spent the last 2 years or so teaching myself UE4, Blender, Photoshop and Substance Painter in my spare time as a hobby. I've created Roxie with the goal of creating a 3D stylish action game (Devil May Cry, God of War, Bayonetta, etc.). The character model needs to be capable of pulling off…
Hi! The pattern of the stone wall (second material) looks a bit unnatural. I think this is because of the sharp thin stones and wide gaps (in some cases wider than stones) and the way the stones are stacked (many poles, no rows/layers, little overlap of stones, would work more for ground),. Keep it up!