Thicket Games is on the lookout for vibrant individuals to join our growing team! * Fully Remote Positions * NDA Required * Contract Positions - We do not require non-compete * Live outside the USA? Contact us to discuss your options. We want to be super transparent: We are a self-published studio without any external…
Finally got back to finishing up this character! Started this guy when I was taking Ackeem Durrant's course at Vertex School. I learned so much throughout the process and had a blast creating the demented look and the snake assets. Each stage taught me something new, and it was great fun! I did make other characters but…
I never thought about the CPU as this rarely happens unless overclocking. All the workload will be divided as needed as AFAIK, there is no way to divide computation resources between the CPU and GPU. Maybe unplugging the PC and then cleaning your CPU fan by removing dust build up on the fins etc. would give some good…
An AI in one game might be a worse AI then another, but is scripted in a much more fun way, such was the case of FEAR. So we can be bored out of our minds by the most neural network inspired game AI and entertained by the most scripted enemy. For me I'm always amazed by the recent inclusion of AI bots in the MOBA's, it's a…
Shot a couple of cool games - Pixel piracy - real fun games...as soon as they fix a couple of major problems in the current build - Rogue Legacy...cant ...stop... - Trine 1+2 - mainly to play with brother and GF - Castle Crushers a blast with 4 people on 4 360 Pads (yeah really hate online play) - Broforce - need i say…
Ryno I'm liking Forza a lot. Played it this morning at work because a producer asked me if I'd like to check it out. To my surprise one of the first cars I could get was one that I drive daily (Nissan S14 Silvia). I played around in the test drive mode and tuning the car a bit for the first go and had a lot of fun just…
```Trash Panda Entertainment's Eternal Wars project is seeking awesome people to join our team. We are looking for the following: - 1x Level Designer - 1x Environmental Artist - 1x UI designer - 1x 3D Character Artist What we expect: - Age 18 or older. - A portfolio showcasing relevent experience. - A minimum of 32 hours…
Hi there Polycount! More info on the model at the bottom of the post: The fur cards for the arms and shoulders were setup in zbrush with fibermesh. I wasn't quite happy with the result, so I manually placed the ones around the legs. I'll be going back to the other armor parts and adjusting the card placement on those. The…