well the blade looks sharp what i meant was that the lower 1/2 of the blade looks like it curves into this sort of shape () ...instead of looking like this \/. But it could just be the point of view of the renders
I'm creating a model that features many different texture sets and I have a problem with this particular set. Whenever I import it into Marmoset, the diffuse map looks way brighter than it actually is. All my channels are set correctly and the PNG looks completely fine, so what gives? I made a metal material on one texture…
i apologize ahead of time - i can't remember much about the peice: i saw this picture on BoBo's desktop a long time ago - when i asked him about it he didn't know what i was talking about. this was a conceptual painting of about 4-5 characters striking simple poses. it was in a landscape layout. a blank background of a…
Alright I took a quick look at your website and I really think you should scrap this plan and do something much smaller. I also don't think you will be able to create 3 environments over the summer at a high quality bar. I would work on learning a few smaller things and then take that knowledge into one small diorama at…
This is an assignment for my game environment class and we had to make a low poly hallway as each modular piece needed to be less than 1000 tris and I’ve never textured a hallway before or done something like this so I was just looking for any advice on how it looks or if there is any things you think I could add to the…
Hello everyone! First post here. I started building my portfolio and just finished this Pipe Wrench prop, I would appreciate some feedback. Thanks! Link with more pictures: https://www.artstation.com/artwork/lDQ8be
Hey everyone! So I hope i'm in the right place here. But i'm looking for someone to make a 3D model of my dragon character. I personally don't know the cost around that, but I will be looking into it soon. If you know someone, or you, your self could make one. Please contact me, perhaps we can figure something out!
Hello, I have 11 years experience in the gaming industry with extensive knowledge about low and high polygon modeling. Proven ability to meet deadlines on a consistent basis. Ten titles that are on shelves to date. I'm currently looking for freelance or offsite contract work. Please take a moment to look at my online…
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.