I'm creating a model that features many different texture sets and I have a problem with this particular set. Whenever I import it into Marmoset, the diffuse map looks way brighter than it actually is. All my channels are set correctly and the PNG looks completely fine, so what gives? I made a metal material on one texture set and have been applying it to the other models by creating a duplicate of the file, then importing the new .OBJ files that I actually want textured so I can keep all my layers. This has been working fine until this.
There's also the error code on exporting from Substance Painter:
[MapExporter] The input map 'Opacity' needed by the map 'Optic for texturing_Base_Diffuse' of the texture set 'Base' isn't available because: 'Opacity' channel is missing in your texture set.
Can anyone help me?
Thanks
Replies
Hi! Is sRgb checked on the albedo texture in Toolbag (small cog wheel should reveal the checkbox)?
I don't believe the message on texture export is connected to your issue. It pops up because the export template expects an opacity mask to be packed into the albedos' alpha channel, but there is none. Could create a variation of the export template for assets without opacity.
Yes, make sure sRGB is checked. This should be enabled by default for the Albedo slot. However, if you did something like load the normal map into the normal slot, and then accidentally load the same normal map into the albedo, this slot can get set to linear space (sRGB off).
This was the solution, thank you!