You ideally never want to have multiple material assignments on a single mesh. If you combine, use a trim or mask approach, if you have multiple materials, then split
If you're interested in using a trim sheet this is a helpful resource on how to approach/ plan out a trim https://twitter.com/AndreaG_3D/status/1615981040169885697 Looking forward to where this goes!
I created a trim sheet that I would like to create a displacement map for so my trim pieces can have some depth in UE4. What would be the best way to go about this? I tried to bring my HP trim sheet layout into zbrush, but when I click "create DispMap" it gives me a really bad looking map. Am I missing a step? What would…
From what I've read and what I use, I would say mainly some of these: - Trim Dynamic - Trim Smooth Border (use this one with alphas) - Trim Adaptive - Planar - ClayTubes (to add extra bumps and whatnot) Probably some other, but I'd say these are the most common. I mainly use Trim Smooth Border and Trim Adaptive, mixed with…