LATEST UPDATE: Hello Polycounters! THE LAST METROID IS IN CAPTIVITY. THE GALAXY IS AT PEACE. After a few months of being busy moving and settling to a new place with new job, I finally have time to work on personal projects again. As a long-time Metroid fan, I have always wanted to make a fan art of Samus. After seeing…
Confusing thread is confusing :D To the OP : - Alright, so we have established that there is no "then" VS "now" in regards to polygon modeling - it's all been the same for 20+ years. So these screenshots of the Gollum and Kratos wireframes are hardly relevant. - No sculpting is needed in order to get a high detailled look…
[Final Update: 1/30/2013] [vv]58231570[/vv] Update--9-13-2012 (Night): Update--9-13-2012 (Re-block V1): Going back to blocking it out to fix some of the proportion issues. Boxes/Cylinders/Spheres. Images first, text after. Working on a gear from one of my favorite games, Xenogears ('98, Squaresoft), Weltall. I'm making…
Sup folks, I've recently been playing a lot of Sea Of Thieves and couldn't resist attempting some fan art! Currently working on the Pirate Lord's staff trying to incorporate some style found throughout the game with its characters and props. Currently having some trouble deciding on what to do with the shaft, do I try a…
Hey wanted to share my latest project I have been working on. This was my first go at tackling PBR and still going through growing pains. I had a lot of trouble with getting my model to look like it does in Substance Painter into Marmoset. I got close, but they is still a difference between the two. Also here is a helpful…
Hello, I'm a 15 year old looking to have better skills. I'm also new to polycount. So I guess this is where I will start. Feedback on my flaws would be great. <<< I've put that on my last thread but this is only my second one. I just thought I should include that so you guys know who I am. Here I have taken a break from…
Hey Everyone, Here is a new project I am working on. I really wanted to get back into some toon sculpting and I really like the look of these guys. I am a really big fan of Creature Box art; its a style I am comfortable with, but can have its challenges as well. There is still plenty to do and tweak on this. I am wanting…
One Piece fan art I made based off of Dracule Mihawk's Black Blade. It was modeled in Maya, the maps were baked in xNormal, and it was textured in Substance Painter. I want to say it's done but I'm pretty sure it has some issues that I'm overlooking or some level of detail that I didn't achieve. I want to improve this…
That's a solid list SupRore. All things I've started utilizing myself over this past year, after a lot of up and down trying everything else. I'll add a #4. 4. Have fun. Improving isn't always going to be fun, it requires a lot of mental grunt work and there are always going to be struggles. Sometimes it's downright…
Hogwarts Legacy Fan Art - Materials PART I These visuals are fan-made textures inspired by Hogwarts Legacy. I reinterpreted the game’s art style and rebuilt it in a different visual approach. Using Unreal Engine, I created multiple color variations and material options. Throughout the project, I worked across a flexible…