Hello Polycount! I'm new here, and as a student in video game art and animation, I'm new to the scene as a whole. I've always wanted to bring characters to life so I chose to specialize in animation, however we've learned a lot in Maya with a boundless amount more still left to learn, but as my final personal project…
I've posted here a couple times looking for an artist and have had bad luck so far. I am working on a fantasy themed game in XNA, and need a modeler&animator to make the main character(s) for the game. I'm working alone and paying out of pocket so obviously I can't pay studio rates, and as such I'm okay with not having a…
Hi everyone, I've done a search on these boards but couldn't find what I'm looking for. Any unfortunately, Google wasn't my friend today because the only useful tutorials I found are not for Max. I basically want to create a looping flag animation using the Cloth modifier. The modifier is applied to a plane. This flag…
Good day to you! My name is Jeremy and I am building all the assets needed to make a 3rd person on rails shooter akin to sin and punishment and GI Joe the konami arcade game. Looking for someone who can rig and animate my creations. If you'd like to model some environments or bad guys that's cool to and open to that. Here…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
I've recently extended my animation timeline from the standard 100 frames, to a little over 240. The animation rendering finishes the avi file, but doesn't complete the full timeline, even when I have "Active Time Segment" Any thoughts?
We need a Concept Artist for our main character and a 2d Animator to animate him. Concept artist will need to create:* Different versions of the character. * Different versions of outfits. * A finalized Character Design sheet * Three or four polished poses to be used in our ad campaign. 2d animator will need to create:*…
Hello Everyone, I've just finished my charcter manually rigging (my first time) then the next process is Skinning, before that I recorded some keyframe animation for simple deformation test with my character skin applied. BUT, (this is my first time with animation) first deformation test area is from foot to ankle, then…