They wrote an article in GPU Gems 3 about DOF. They set the near/far blur ranges independently for the POV guns separately from the world. I'd say the reason the hand is in focus because it's about the same distance from the eye as the iron sight are. The world has it's own DOF settings: if they didn't the near stuff would…
The more sphere less corrugated metal reminded me of THIS art tutorial I use a lot. Useful stuff. I like your version Vig, it's cleaner then mine but it feels sorta too realistic, not sharp enough for what I am going for. It's like the opposite end of the spectrum of mine, I need to try and find a nice middle ground…
I am sculpting a trench coat in Blender, and I am having a terribly difficult time finding the topology necessary get sharp looking rips into the fabric. Every solution I try, like this one for example, will usually produce sharp edges at the bottom of the "triangle", but the top will smooth out into a round shape. This is…
Hey guys Since I asked that question afew weeks ago,soemthing that all new artists ask...along the lines of "how do you guys get images and textures so sharp?" as im one of the many that just can't keep face textures or digipaintings sharp. So one of you guys answered me and suggested just using a hardbrush and painting,so…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Some nice modeling here. Accurate enough that I can't spot any inaccuracies, except the height difference of the two black bits that make up the folding part of the stock. See here at 0:20: https://youtu.be/tEpBi4SChVY?t=19 The top handguard looks a bit thin, and the bottom has some smoothing errors, probably due to…
Try to make some narrative or rhythm in your piece. It feels way too long, there are parts where the audience is literally waiting for the next move to happen. The start is too soft, make him look like he is bitting. Look at real animals eating, they are quite sharp on their movements to tear the flesh apart. Pose and arm…
A. The "jaggy" edges around the uv borders are pixel padding, and you actually want more of this. It has no effect when applied to the model, it is there to help mip mapping. Try not to look at your normals in photoshop and find "faults" with them, without viewing them on the model. B. A lot of your detail is much too…
The rear grip's edges are much too sharp. You only have the side-view of the concept to go off of, but if you look at some real-world weapons you'll notice the grips rarely if ever have such sharp/squared shapes. It would be extremely uncomfortable to hold. You also seem to have a lot of unnecessary polys in places the…
Love your work man, beautiful stuff, and it came all together really nicely. I actually prefered your older jeep texture to your new one. Your new one (although added some colours) really looks muddy compared to some of the nice sharp edges on your older texture. I think if anything, maybe tighten up your painting a bit…