10/19/23 Project II, Zbrush Bust Sculpt! A 3D sculpted recreation of CanaryWitch's lovely DnD character, a unicorn wizard. I put a lot of love and care into his appearance. I think I did him justice, for it being my first time in Zbrush. Sculpted entirely in Zbrush and rendered in UE5.
thought I would throw up this Kimono sculpt I did this week. Was intended as a speed-sculpt but I ended up spending around 4 good nights working on it. I am trying to get better at modeling drapery.
im talking about stuff like this: http://www.curtad.com/knight/knight_3.jpg like how is it possible to sculpt stuff like the clothes without messing up the skin underneath, or sculpting stuff like the belt buckle?
Here is my WIP: (First attempt at Fibermesh) I still have to sculpt the eyes, color the skin/eyes/hair, add a bit more detail overall, and sculpt microdetail (pores). Any critiques/ comments are greatly appreciated. Thank you.
What is your favorite matcap to use when sculpting "organic" like things (examples: anatomy, cloth) What's you favorite matcap to use when sculpting hard surfaces (examples: armor, robots) Thanks!
Should I start sculpting the details now at this stage? Or should I hold off on that and work a little more on the current sculpt? The screenshot is in 35mm focal view in Zbrush and with dynamic perspective on
Here is my latest sculpt, of a cartoon style dragon. I used Zbrush for the sculpting and V-ray for rendering, Photoshop for final edits, adjustments. I hope you will like it! :) Check out the other renders and the Timelapse video of the sculpting here: https://www.artstation.com/artwork/RRr0E Check out my Instagram page…
Hello everyone. After some sculpting dragon, i decide studying animal anatomy for better understanding organic sculpting. If u want to help me, u can comment my work. This model was sculpt without FOV, thats why it looks terrible when i turn on perspective in brush. So, should i turn on perspective when i sculpting or not?…