I'm back already to begin a new project while I wait for replies from studio's I've applied to. In my last project I kept the work hidden from everyone and only wanted to post progress when it was near completion. I now feel that was the wrong way of thinking and so I aim to make this next project more personal with you…
1 - 6 months, sometimes more if i am like, .. "well i do not know this thing right now" & either have to figure it out myself or use someone else's solution for it, which i usually do not do. A calculated time-frame I've never really done, i heard about all them timers but how 100% accurate are they really and you have to…
Hello everyone! I loved how my previous polycount thread turned out. Really helped me set up my goals and track the progress. So I am doing this again, with a bit more structure this time. This post is going to be pinned, so I will always see my goals and you can see the current progress. My goals for this project are: In…
Progress Update #2 Not much to show for the environment at the moment as I am still in the modeling phase, I will show the line of the assets I have created once the environment is starting to have some progress made, however I have made some progress on the "Retro Futuristic" vehicle. I plan to block in the interior soon…
Made a little bit of progress this weekend, not as much as I would have liked but any progress is good progress. I've made the high polys for the body, butt, and barrel area. Additionally I've redesigned the bolt area slightly so that it looks more functional. I've decided that it could work as a locking mechanism of some…
Hi all, Just curious to whether anybody knows how to achieve something like this? Tom Looman has achieved pretty much exactly what i'm hoping to achieve but hasn't provided much means for replicating the effect. http://www.tomlooman.com/ue4-evolves-outline-post-effect/ Thanks
Here's some progress I have. I still need to make a detail pass, work on the props, and just keep at it. Most of the larger pieces will be taken into Zbrush and be sculpted on. @Micaki - That link has been extremely helpful, thanks again! Previous Progress: http://i.imgur.com/Ow8jUd3.jpg http://i.imgur.com/3I6RRf3.jpg…
Just found this thread and thought I'd post saying how great a post this is Kevin. As an artist who's just begun his journey nearly a year ago now it was very inspiring and it echoed some of the thoughts I've been having lately about my progression into Environment art. I've been a bit too focused on relying on tutorials…
on opengl.org there was a link to http://www.processing.org the language is for creating visual or audio effects it looks kinda neat what kind of small effects one can do without much code and it runs in the browser (java based)
Level artist is responsible for the graphical content of one or several basic game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Become familiar with game design documents so as to know the environments,…