blatant assumption ahoy: You've made stuff for the game in Maya, Max or XSI!:poly142: So while Epic won't ming just taking their share of the profits, Autodesk is probably already putting their jug of lube and glass shards in the freezer. Go ahead and move it, this is some decent 'what if' talk here and I wouldn't mind…
I love your shark! Very nice composition and poses! Nice flow of shapes :) The only thing I would change if it's possible is the transition between Fizz head and his dreads/tentacles which is a bit hard right now. Please share more of your progress, you're really talented at dioramas and I would love to see your work…
Hi everyone, I am currently trying to bake my textures from a highpoly mesh to a lowpoly mesh, and for the most part everything is working fine, but I had noticed these weird sharp points on my texture and when redoing the bake I noticed they were coming from the curvature map. I have tried adjusting the settings but…
For your blurring issue, you can set your fill layer filtering in Painter. By default it's using bilinear filtering, but you can set it to a sharp bilinear that will preserve details a bit more, or nearest to make sure you don't get any resampling, but you may get some really sharp texels popping out. Also make sure you…
Hey dear quixel'er, does anybody have a good suggestion how to deal with hard surfaces with sharp edges? Assume I have a simple shape like a cylinder with 5 coners (see attachment) and I want to generate some kind of dulled metal texture with dDo. As you may imagine that such object has no useful normal maps. Sharp edges…
this is a painting trick , it is used to bring more emphasis on the shadows without having to make the super sharp, this way your eyes registers the shadows as being hard/crisp/well-defined, but they are still blurry. The reason behind NOT having super sharp shadows is because you can't have the shadow form sharper than…
i'm experiencing the very same with my Canon EOS 350D - i think it's the lenses which cut the most of the perfect sharpness. On the other hand I only had to work with the full resolution outcome a few times for print-design and for all web-related stuff and image-shows I'm usually have to resize the pictures that much that…
The CS:GO team and Polycount would like to invite you to participate in the this CS:GO weapon finish contest. Make a new finish for a CS:GO weapon that is themed in 70's and 80's sci-fi. Below you will find the information to get started. * This is a weapon finish contest for the CS:GO Steam Workshop. * The contest starts…
The video in your Drive is not shared with the internet, so it’s unwatchable. You should check the Sticky in this section about sharing animations/videos. If this is for importing into a specific game, it would be good to explain which.
Hi! Cool to see an update. I must say though, the shading on the terminal still looks off, like the normal map is not working with the mesh shading. I would doublecheck against the shading in your texturing app that all looks as intended in engine. If you want a second pair of eyes on it, feel free to share files (for…