Hi guys, I would like to have some basic 2D post-process in Maya Viewport 2.0 like - vignetting - bloom/glow - film grain - gamma/contrast/saturation Is it possible to do this with shaderfx or other voodoo tricks ? Thanks for your time. Cheers E
holy crap those tables and the floor wood looks great now! Agree that a more stylish floor would look so much cooler though! Ive never tried IBR as I dont have a video card that supports it, nice work! I like the flags but the white of the flag is getting lost in the environment in the wide shot of the whole scene. Also…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…