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Can anyone advice me how to create a zebra pattern in Substance Designer?

tgm79
polycounter lvl 4
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tgm79 polycounter lvl 4
I am experimenting but so far it's not getting quite right.

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  • tgm79
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    tgm79 polycounter lvl 4
    This is what I have so far
  • poopipe
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    poopipe grand marshal polycounter
    thats not too bad, sort of depends what you want

    real zebra patterns are extremely difficult to generate procedurally (trust me, I spent months developing procedural animal patterns that nearly worked but not quite well enough) 

    for something a bit more stylised I think you'd do well finding a decent wood plank tutorial and working from there.  it's basically the same problem, you'd just want to adjust the scales and mess with contrast after  

    it also might be worth messing with the error diffusion node, that can create some quite natural looking branching patterns
  • tgm79
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    tgm79 polycounter lvl 4
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