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Author:
Lucas Annunziata
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Technical Talk
[Maya] [Viewport 2.0] Is there a way to create 2D post-process ?
SebKaine
polycounter lvl 5
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SebKaine
polycounter lvl 5
Jul 2018
Hi guys,
I would like to have some basic 2D post-process in Maya Viewport 2.0 like
- vignetting
- bloom/glow
- film grain
- gamma/contrast/saturation
Is it possible to do this with shaderfx or other voodoo tricks ?
Thanks for your time.
Cheers
E
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oglu
polycount lvl 666
Jul 2018
not out of the box... somehow its possible...
https://www.siliconstudio.co.jp/middleware/yebis/jp/features/maya/
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walter
polycounter lvl 15
Jul 2018
I have already seen videos of ReShade inside Maya viewport,
https://reshade.me/
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SebKaine
polycounter lvl 5
Jul 2018
Thanks for your answers guys ! both looks very interesting, but
- yebis need licensing, and the japan only store is not very mainstream enough for me. it's what they used in painter for post-process, so that looks definitly AAA.
- reshade looks to be quite experimental at the moment
https://polycount.com/discussion/161570/injecting-custom-screen-space-effects-into-maya-viewport
So i will stick with the native tool we have for the moment.
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SebKaine
polycounter lvl 5
Jul 2018
I fall on this interesting tutorial
http://help.autodesk.com/view/Stingray/ENU/?guid=__stingray_help_lighting_rendering_shading_environment_apply_color_grading_html
- grain and vignetting can be fake with a card in front of cam
- gamma / contrast / cc can be done with the LUT tutorial
I just need to find a tricks to achieve some glow now
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https://www.siliconstudio.co.jp/middleware/yebis/jp/features/maya/
https://reshade.me/
- yebis need licensing, and the japan only store is not very mainstream enough for me. it's what they used in painter for post-process, so that looks definitly AAA.
- reshade looks to be quite experimental at the moment
https://polycount.com/discussion/161570/injecting-custom-screen-space-effects-into-maya-viewport
So i will stick with the native tool we have for the moment.
http://help.autodesk.com/view/Stingray/ENU/?guid=__stingray_help_lighting_rendering_shading_environment_apply_color_grading_html
- grain and vignetting can be fake with a card in front of cam
- gamma / contrast / cc can be done with the LUT tutorial
I just need to find a tricks to achieve some glow now