i don't have much time atm to dig into this. i'm 90% sure there is no 'easy' way to do this, :) it can probably be done with nodes tho. you need a way to test if the point being sampled is inside the world space volume, or something close to that. then you can use a simple condition like you have done already. the nodes i…
Hi dejawolf, (assuming we're talking about 3ds Max) if you want to create a copy of an object mesh into a new object you can use two methods:* SnapShot <node> copy the exact node mesh representation with transforms and create a new Editable Mesh object * SnapShotAsMesh <node> copy the node mesh into a variable. To create a…
Hey guys, long time no post. I am doing this chick whom will end up being some DC Comics superheroine. It's most likely going to be Batgirl or Supergirl (I'm more inclined to do the former so far). C&C Welcome. Uploaded with ImageShack.us
I wonder would it be calculative or memory expensive to turn grayscale image to RGB same way Gradient node in Substance designer works ? or just by using LUt image like 8x1 pixels texture? Why we use 2k RGB textures for base color instead of just one channel packed together with roughness and AO + some tiny LUT image if we…
In Maya you do it via a Projection-node that is connected between the File node (texture) and Shader node. You set the Projection to "perspective", it's in "planar" by default. Then you are able to set the which camera to use, still in the projection node. Can't remember what it's called. It's all quite simple really. All…
Yes maybe, & or make my own o.s. & hardware taking out all possible back-doors & bloat ware. An include handy applications & code to inform us of intrusive conducts made by isp's & websites, i.e. malicious activities on the fly with blinking alerts & all that fancy stuff, without the need for LIVE updates. (just cause,…
Here's the material in UE4. Basically, all you need is the constant vector 3 note set to a parameter and multiplied by a scalar node, and remember to set the shader model to 'Unlit' in the material graph. This allows you to set the color and strength in the material instance. I added the bottom section to add regular and…
Is it possible to create a Texture-node, that you expose as a parameter in the material instances, that affects several TextureSample-nodes within the material? I have three TextureSamples with different UVs-input that all reference to the same texture. I want to make that texture in to one parameter for my material…
Thanks for the response @dyceus ! I will certainly be using the method you described for my labels, it should also work for adding extra leaks to the jar models. I am using surface translucency volume for the lighting mode, below is my glass trim material node set up if that's helpful. I changed a couple things and I think…
Nope, you're out of luck. It's one of my biggest annoyances with Maya, I used the Shell modifier all the time in Max and there's really nothing quite as powerful as that in Maya. You can kinda hack something together by making an instance object and connecting a polyExtrudeFace node to the outputs (instead of the inputs…