Is it possible to create a Texture-node, that you expose as a parameter in the material instances, that affects several TextureSample-nodes within the material?
I have three TextureSamples with different UVs-input that all reference to the same texture. I want to make that texture in to one parameter for my material instances.
I saw this within the NormalFromHeightmap-node (see attachment)
But I have no idea how to expose the "Tex"-input on a TextureSample-node....
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