Home Unreal Engine

One texture to rule them all...

polycounter lvl 15
Offline / Send Message
ivars polycounter lvl 15
Is it possible to create a Texture-node, that you expose as a parameter in the material instances, that affects several TextureSample-nodes within the material?

I have three TextureSamples with different UVs-input that all reference to the same texture. I want to make that texture in to one parameter for my material instances.

I saw this within the NormalFromHeightmap-node (see attachment)
But I have no idea how to expose the "Tex"-input on a TextureSample-node....

Replies

Sign In or Register to comment.