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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

One texture to rule them all...

polycounter lvl 18
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ivars polycounter lvl 18
Is it possible to create a Texture-node, that you expose as a parameter in the material instances, that affects several TextureSample-nodes within the material?

I have three TextureSamples with different UVs-input that all reference to the same texture. I want to make that texture in to one parameter for my material instances.

I saw this within the NormalFromHeightmap-node (see attachment)
But I have no idea how to expose the "Tex"-input on a TextureSample-node....

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