This is looking great so far. I love the color palette. I think it's worth pushing it a bit more to get it to a really good place for your portfolio. 1. The gray-purple stucco on the walls should have some weathering near the wood beams. Without this it's looking very flat. An example from here on our wiki: 2. There is a…
I always use Quaternion. I never even consider Euler. The times I've used Euler I end up with a jittery animation. It's just not a polished feature. The easiest method (without Euler curves) is to use "Tripling". Where you duplicate the animation keys twice, and export the middle segment. For example, if your animation is…
Good day everyone I can see that people here are really great 3D artists and 3D modelers and Im actually writing this because Im searching for people like you. Me and for now small group of people are working on non-profit Indie game with setting in the Slavic middle ages, RPG with deep cultural, mythological, different…
An Atlas texture is a file with all the textures in it. For example the albedo. If you want to use trimsheets you just need to do the UVs over the image. Is compatible, you could do an Atlas of the trimsheets. In that image what is reusing is the geometry (albedo, normal and everything) of a wooden plank or a log. You can…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
I feel like that was kind of a confusing explanation, though it does have some good points (and maybe some inaccuracies? some things I couldn't quite make sense of some stuff from the wording). There's a few key bits of physics at play. Absorption, refraction, reflection, transmission are the most important in the context…
I like the handle solution for the brush work, irl. obviously like the updates and work, congrats, my ex said she just carried some of her works with her and she would get people willing to purchase them randomly, through general conversation. (also commissions) Just a friendly option if you wanted to do that sort of…
that's not either, that's both/all :) as I said getting the overlapping faces is the easy bit deciding which to delete not so much ! think i'd also start by adding a planar map in a suitable direction on an unused map channel first..... and even that might produce spurious results, for example using the uvw map overlapping…
Hey! And the catch is as follows.... History first. I am working with an artists now and the adventure game has already one Hub [example attached] and characters drawn - we already had a playtest. Now, for the Demo we need three more hubs and characters. I provide with the layouts for them, with image references to…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…