been trying the zbrush and substance designer workflow, i sculpted the main shapes in zbrush and then moved to substance designer for further detailing, it is avilable for free download on gumroad, your feedback is highly appreciated https://hassanmsheded.gumroad.com/l/tzyamj
doing a break from character art just for fun : the goal is an environment inspired by Elden Ring / Berserk , how original yeah i know : references : BLOCKOUT feel free to comment an critique cheers !
Some simple high-poly work I did over the past few days. Any tips would be greatly appreciated. Sorry for the limited views, do your best please :thumbup: 2/3 hours each.
Sup people. Been in a cave learning and pushing myself. Had to switch it up and approach things with a focus on single assets. Wanted to get some feedback on a sculpt. This is more about increasing workflows and evolving my skills, as well as getting a deeper understanding of the tools I've been using. Appreciate it.
Hey guys check out the scene I just finished! I have been playing a lot of Witcher 3. Can you tell? Let me know what you think! Programs Used: Maya, Unreal Engine 4, Substance Painter, Photoshop, SpeedTree, World Machine, xNormal
I created this texture to prepare the texturing class for first year students in game design and game art. Base shape (Maya) / Sculpt (Zbrush) / Assemble (Zbrush or Maya) / Bake (MarmosetToolbag) / Texturing (Substance Painter) I used Nikola Damjanov's marmoset scene