Howdy folks, I'm currently looking to hire a VFX artist to work on a fun little game I'm building for iOS. I'm looking for someone with: *Talent and drive Excellent communication skills A love of art and games *Ability to deliver the biggest bang for buck - as this game is targeted at mobile we need good-looking…
I have been retopologizing for the last few days. It's getting hard to understand what is good and what is not. More specifically I made a retopo of the torso which is giving me a lot of trouble. I retopo-ed it my way then I saw CG Cookie's topology tutorial and tried to retopology it their way. I made some changes to the…
We're a small team of people building an Indie game and are looking for someone to come on to do some finishing work for us in our environment and for our characters. We're reaching out to find someone to help with this last bit of work because there are a few pieces that our current 3D generalist doesn't quite have the…
Hello Everyone! Re-Opening a previous Game Concept. All the Foundational work is Done, Just looking for some help getting our Alpha Version across the line now. Our Game has been worked on for a while, here is a little Summary of our project: Project Outline: Multiplayer and single player (focus on multiplayer) Genre :…
Ruz those anims look great, I think you should remove some keys to make the loop loose that little hiccup though, and it doesn't look like Brucie's holding that gun properly, other than that I love seeing someone taking the time to animate their awesome work :)
hello, I'm a Comic and Concept Artist based in London/UK I'm looking for new commissions/collaborations. Please have a look at: https://www.artstation.com/mbedkowski mail: michal.bedkowski.art@gmail.com Looking forward to hearing from you! Michal Bedkowski
Per, i think you can have a bit of both aesthetically and practiclly cleanless, or, when a model is built in a practical way, most of the loops will usually compliment the flow of the shapes anyway. As with modeling musculature, if you do it properly the edgeloops and topology will look pretty decent automatically. Of…
The Project Cogflicts is a Tower-Defense style game with a steampunk-styling. Played in the first person, players defend their Spire from waves of attacking Clockwork Bots, either by themselves, or up to 4 players cooperatively. http://www.indiedb.com/company/ratfish-studios Our company team consists of experienced…
So just recently I went on my "first interview" in a local minor media company and I was told to bring along my work to show them. At first I didn't bother thinking about it until the last day, when it suddenly came to me. How the hell does a portfolio really look like? My idea was just to print some paper and that's it, I…