Hi all, https://Clara.io, the online 3D modeling and rendering web app, is pleased to announce that we have just officially launched V-Ray rendering and our new 3DStream render embed technology. The full details are in this blog post. Clara.io has come a long way since we first launched in beta back in August. This is a…
Hey guys, I am looking for 1 more programmers to join me in creating a game known as EION. I am mainly a 3D animator with some basic skills with modeling, though I have made some basic things in unreal so that it can be shown off. though now the video is about 2 weeks old and I have added a lot more things such as…
Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside marmoset. Just and example: I'm creating this material of spanish doubloons, It's created with the new shape splatter node. It's still a work in progress, this picture is 2k…
I've put together a training DVD on creating textures using only procedural materials in Max. Here's the link to page: http://www.kurvstudios.com/3ds_max/3ds_max_proc_texturing.php If anyone's purchased it, or purchases it in the future, I'd love to hear any feedback you have to offer. I'd like to do more of these training…
Thank you for taking the time to respond, but just to clarify, I’m not asking how to use Maya’s “Parent Constraint.” I’m pointing out that the feature itself is fundamentally not a real parent constraint, and that’s the core issue. the problem in the link you shared can indeed be solved by a "copy transform" (by blender…
can someone show me an example of what you guys are talking about here? I think it's what I'm thinking but I could be wrong. For example I used to work at a studio where the unwrap for clothes on a character were all straight at the edges, yet they're clothes and I was like I can see the benefit of having straight edged UV…
Hi! Multiple ways to get a gradient mask across meshes, to then use in the shader to modulate values/colors. For example the gradient could be stored in a UV set, vertex color, generated from the y-pos in the shader, ... The way to go is something you have to decide on.
Maybe I shoud be more precise: I know how the Viewport works. Not all of it, but the most important things: How to switch views between grids for example, how to split panes, to put objects, enter subobject level and reference geometry via Null(s?). Now when it comes to creating something I'm lost. For example using the…
well vidotto :) its a matter of the topic of this contest. some months ago for example we had such awesome topics like "least items on that slot (no weapons..)" and it gave rly good submissions on a nice quality lvl for different heroes and slots. and for example if the next months topic would be picked like (just as…
It's weird Painter still doesn't have easy fix for this . Designer baker has "skew " mask option for example . You also can project base box UV on the floating geo ( if it's one sided ), bake object space normal map and re-bake it to tangent space in any 3d package. Sometimes helps with complex things.