the show anyone else looking forward to this? it's from the "same graphics company that made creatures for the Discovery Channel's Walking With Dinosaurs, Walking With Prehistoric Beasts and the Harry Potter movies," so it should atleast look amazing animation videos
this is a weapon I had in my head for an beast to wield after sketching it out I went on to 3ds max to block out the bladeonce I finished blocking I took it to Zbrush to work on the high detail of the weapon
I'm looking for an animator to collaborate on my indie game project Beast Mode: Night of the Werewolf 2. It's the sequel to my game on steam: https://store.steampowered.com/app/655760/ For the sequel, I'm moving away from the goofy premise of the original game, and working on making this a much darker Werewolf title. It…
Hello guys first time posting here. Although its a bit late, heres what I have for my beast. For my version of the beast I decided to do something in the world of Mistborn, my favorite fantasy book. Steel Inquisitors are bloodthirsty creatures feared in the world for their power, cruelty, and near immortality. Every one of…
man 34% less power usage? maybe now my house will stop brown-outing whenever i watch some blue rays. i LOVE the matte finish, finally no more gross fingerprints over my giant beast of a system.
Here is some more progress on Tina :) Been using reference from Coach Beast from Glee for the masculine facial features. Anymore crits would be appretiated. Sorry about the dead image before, photobucket thought Tina was too explicit for them!
Will think something about this sea beast. Used to play Tidehunter an awful LOT when I was a newbie. My friend who was playing wc3 dota for god knows how many years would always say "well, yeah, pick tidehunter".
Hey ladies and gents, just wondering if there is an easier way to uv map this "beast" then just planar map and cylindrical map thanks Edit: I am using maya but if there are easier programs that i can bring this over to then bring it back, that would be ok to.
Hey ya got the beast done! nice! As to some of the critiques of other people they may have some good points but at least you finished the project. only critique, tone down the eye shine or brightness/ specular some, Looks good tho.
Just out of curiosity why would be put time into adding a renderer to a pure modeling program? Surely your dev time would be better spent solely concentrating on making this program a beast of a modeler? Also, nice to see that you're still working on this. :)