They have a very high rate of students that get employed out of there. The course I'm on is a brand new one called "Animation and VFX" but it seems to be more of an Unreal Generalist program so far. Their Game Artist program didn't get approved by the Swedish Education Board for next year...
Hi, can someone help me on how to get such toon visuals for a low poly unity game: Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts Target style 2: Can I get something like that with the MK toon shader ? https://assetstore.unity.com/packages/vfx/shaders/mk-toon-stylized-shader-178415 Thanks…
thanks, the maths is really "weird" especially getting the light and view directions for the pixel shader (screen space) and a different light direction for the vertex shader (view space) as the lighting and normals come in two parts.... one for the overall clump of points handled in vertex shader and then each billboard…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
Yeah i also get some strangeness could be from my "scene" but it doesn't show up in application and almost appears as if a key-frame is being added so my animation skips quickly at the start, from moved state back to start state quickly. Just adding notes that might be helpful if they look into it, on their end, .fbx…
Avoiding the large graphic tablets makes sense. Medium works (for me) well. a dedicated Pen Display or Pen tablet are the more reliable options but you could choose Android and super display.* Those S-pens use Wacom EMR-technology and have tilt support. Only purchase the Android-tablet, if you can get more usage out of it.…
Maybe it's possible with bpy. but i don't know if you can store custom data like that on vertices with python. It doesn't even need to work procedurally, it just needs to be one button for lock and another button for snap. each vertex on the lp would need to hold a unique identifier for their respective hp vertex so they…
for me the art is a vehicle towards a goal. I enjoy art while I'm doing it, but each thing I make is viewed not as an individual thing but it's just a step I have to do towards larger goals. A larger goal might be something like: get a job at X studio, master some unfamiliar style, make an animated short video...just…
Hi! I'd say this is expected behavior with a smooth shaded mesh. Increase its resolution and/or use a normal map baked from a high poly to compensate for the lowpolys shading, depending what your goal is with the model. What matters in the end is that it holds up in the final render. You could check out models with similar…