Day8: After modifying the armor from it's initial design I was able to break down the polygon count from 86k to 60k by removing the 1st breastplate, arm bands, and the armored belt. I then created even more assets to place on the Samurai which did bring the polygon count back up to 80k, but with plenty more parts for the…
KP, the alphabetization is only really for the beginning, obviously the order is as material dominance demands, but at the onset of a project it makes working the basics fast. That was just a shot of my blank ps file that I can open up and know exactly where everything is and can quickly adjust all master groups to fit the…
The next issue at hand, i.e. "uh-oh I'm designing again", is what kind of clothing and accessories am I going to kit this guy out with. Ornate sumo-inspired Mawashi, or simple wrap style? Or possibly do both as props that can be swapped in (love that DLC costume life).
a viking i've been modeling on and off for a while now. going to add a seax and sword, and work a lot more on the texture. i'm also thinking about redoing the normal map for the leg wrappings, and improving the topology of the cloth on the arms. and i'm going to redo the hands. and going to add this axe: and quick space…
Thanks guys! Very kind! :smile: Johnnynapalmsc yup theyre all sculpted. Coming to the end of the scupting phase Ive added damage to the clothes, which will be built upon in substance painter. Ive added pores n wrinkles to the face, if anyone has any pointers on face detailing that would be handy! Ive updated the mace wraps…
Wrapping up High poly and now I'm working on retopo and unwrapping. I plan to do this in three maps.. One for the body One for clothing And the last for the hair *Fun little note - I created the shoes from an Artec Spider Hand Scanner done at my work (ty Kendall). The scan is of my buddies boots, here is the RAW data. I…
Here is a Doom hammer fan art I am working on. This is based on the model from Heroes of Storm. Right now I only textured in Photoshop but I just picked up 3D Coat for that black friday sale so I am going to go back in and add some classic Warcraft scratches etc. There are some places I really need to adjust but more…
Further update; Regarding the Zbrush issues, I've continued to plod on and retopped her to a lower poly count in Maya, I believe Zbrush had her in the 200/300k poly count but she's now within 12k. I've tried looking for a direct answer to what counts as a mid poly model, from my current knowledge I've known mid to be…
I think your proportions are fairly off. You might want to go back to base anatomy and porportions. The arms feel short and the hands seem very small. Her pose also feels unnatural. Cloth on pants look pretty good. The chest wrap feels very strange and overtly sexual for no reason. Just my opinion of course. Texture could…