I'm compiling some tips and tricks into a database here: https://aljavgames.notion.site/Aljavs-game-dev-tips-0ed8961228234ff28b571ed0c73472cc?pvs=4 There are a few maya things there now might be helpful. Will add more. I'll post the Maya and other 3d specific things here. The website is just a notion page made public. It's…
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Hi! Based on your posts until now, I get the impression you want to run before you can walk. I would repeat what was suggested to you in another thread: Create a car model start to finish. Probably a step before that is to decide weather you target pre-rendered or real-time (not a vehicle artist, but by looking at recent…
Hiyah,Did you look into how boats are made? cause that might help, so when you pick a subject try to learn all you can before hand, this is something i didn't learn at my start but it helps 100%. https://search.brave.com/images?q=wooden%20boat%20blueprintsearch terms: blueprints/modelsheets + (other terms i.d.k.) are…
I think you should set the shader to masked rather than translucent. If that broken window is a different material and it shows through I think that indicates a sorting issue with translucency. if that does not solve it you can double check the face normals be setting the shader to two sided. if that looks correct then you…
isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?
Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.