Hello Polycounters, as the title suggests, this thread is about how to achieve that rly crips detail in lowres textures to avoid that blurry mess. Therefore iam looking for crips and sharp brushes that seem to be hard to find. To show you the problem i got with most ps bruhes: The crips one is a brush that stays even sharp…
since most of the technique involves the bevel modifier, you could just remove it for a basic LOD, which would be replaced by sharp edges to keep the same look from a distance
Hello, Once I change the resolution from 256x256x to 2k, the texture gets so ugly and sharp. Why is that? How do I solve the issue? 256x256: 2k: It doesn’t matter if I start with 2k parent size, or change it later. Always when the texture is high-res, the texture gets so sharp and pixelated. And it also happens with other…
Ghostscape, The only thing im worried about with "loosening" the edges is that when i apply the map to the low poly ill get that weird look because the low poly will have a sharp edge and if the edges arent a little sharp on the high poly then it's going to have that blackness you get when you apply a really rounded edge…