Hey Everyone, Here's another brand new MP3 track on my Sci-Fi 12 page: "INTROSPECTIVE MACHINE INTELLIGENCE" https://soundimage.org/sci-fi-12/ I wonder what kinds of things they will ponder. Anyhow...enjoy and keep creating cool stuff! :-)
Hi, I'm currently trying to create wires for overhead lines for an electric tram. There will be over 4,000 of these OHLs and I was thinking of using helpers for the contact points of the wires (4 wires each) and then attaching the vertices using the helpers and a spline. To Note: The levels will change where these are…
I've created my first two characters for a game project I decided to create this year. For my vision, I want to use 2D and 3D art to create a unique experience. I want to combine pixel or sprite art with 3D spaces. Any feedback is most welcome! This is my first attempt at creating concept art for game characters.…
I think generally it would help if you tried to explain in more detail what exactly you want achieve using what application/renderer, ideally with images/examples. If your talking about game art, I would probably start by looking for sample/existing content for which ever engine you want to use, as linked by Neox, and then…
The website: Brooky Games presents "Alien Fish World" (brooky-games.webflow.io) This is a passion project, and while there isn’t a budget available for compensation, this is an opportunity to showcase your skills, and an opportunity to collaborate, driven by creativity and shared enthusiasm. If you're interested in…
Introducing my latest creation: a Juggernaut Sci-Fi Suit. I created this character because I love science fiction. I used Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! See more details: https://www.artstation.com/artwork/g0Lo0L
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
Creating a futuristic ninja. Starting with the under armor from a rough blockout, there will be some heavier armor pieces layered ontop, as well as a cowl / helmet. Hoping to create an energy katana.
Our studio provides highly-quality 3D content. We are constantly striving to improve our skills and raise the bar to create the most ground-breaking 3D content for games and NFT projects. What can we do for you? - Assets & Props - Character creating - NFT Art / Meta Assets - 2D(spine) / 3D animation Why should you use OUR…