Hi everyone! I'm making some modular props and materials in orther for me to practice trim sheets. I'm making a little scene of Casco Antiguo (Panama City's colonial sector). So far I have the models mostly done, and I'm working on the materials for the different trims. Some screenshots of the materials for the street and…
Hey everyone. So is there a software like old NDO2 where you can DRAW normal or/and Height maps - more specific for sci-fi trims/atlases needs? I just start to think that I can save some time while drawing Height map + Normal map but not modelling geo for bake. Substance Designer is not what I'm looking for too because I…
I have been stumped on interior assets and I cant seem to find an answer about it. I searched and searched about individual topics but nothing that really encompasses the whole idea. So here comes my couple of questions. I would like to incorporate vertex painting. So I have this wall that has a decent vertex count and…
Hi everybody. I am working on an environment and I wanted to try to learn this method I saw on a post by Matthew Trevelyan. You can see his post here: https://www.artstation.com/artwork/qQGK6y I understand the basics of a trim sheet. I have used it for basic walls or decals or simple shapes like cylindrical pillars and…