if it only tiles in one direction, you could use a non-square texture, like a 256x1024. Then you unwrap the unique elements inside of the uv borders and have the tiling elements cross it.
This is where i am at, i guess let the C&C fly for those that check it out anyway: Have yet to do the hair elements on the face. Sry if img is to big wanted to show details, i tried to merge and mix the elements of wax and skin, if this is straying to far from the concept let me know, i figured it looked better than just…
Hi, just wanted to show off my new project. Eager to hear your opinion about it! Announcement Trailer: [ame=" http://www.youtube.com/watch?v=KToniaLStN0"]Elements Of Ice and Fire - Announcement Trailer - YouTube[/ame] More info (story, concept, etc.) http://steamcommunity.com/sharedfiles/filedetails/?id=197085410…
As you see some elements are imprinted on other elements. The positions of all meshes are frozen. Could it be related to big scene size? As you see I have wheels moved far away, in order to make them occlude properly.
TZacD said: Thank you for the feedback, yea for now i agree it looks too clean there, it's something i will work on when i will do the vertex painting and add some decals too for some damage. There will be a lot of plants against the wall so it will probably helps too. As for the Ivy wall thing it was an idea from an LD…
Hi all, Been working on this scene for a couple of weeks now. Done most of the major blocking in of the cave itself, added the organic elements & first pass on the lighting/VFX. Now refining the more structural/manmade elements. Anyways some screenshots:
Fantastic feel and individual assets! It definitely feels like blade runner, though I feel some "newer" cyberpunk elements would definitely make this environment stand out. I'd be way too tempted to add tons of cables Neuromancer-style interfaces all over the place. It'd would for a wonderful clashing of futuristic…