Hi guys! I've almost completed my character rig when I noticed a rig-breaking issue. When I move or rotate the rig root controller the segment joints in the right arm (twist joints) move independently from the rest of the rig hierarchy. The twist joints work perfectly in accordance to all other controllers. It's only an…
I was thinking to myself that it would be really great if it was possible to create a material on a mesh in a way that would require only a single material to be applied in the game engine, but covers multiple tiling textures, and even details all in one setup. Im finding it pretty hard to explain what Im getting at, so…
Zoonami is a small independent development studio based in leafy Cambridge and established in 2000. We are looking for a Senior Artist/Art Director to start immediately on a six month contract. We are working on a 2D game with a novel visual style. We are searching for a well rounded artist with a strong interest in 2D to…
After reading Eathquake's excellent thread I decided to practice baking normals, hopefully doing it the right way. After some simple cubes I did a quick Zbrush sketch of a pillar. Here's the result, I'm mainly hoping for either :thumbup: or pointers on what to fix / general tips. Process: * Model basemesh in modo (Hard…
Week 1: Make A Critter Make a small creature that should be based on something real and existing, not something made up, or fantastical. It should look as if it belongs in the same world as the reference images we have provided below. Specifications: 500 Triangles - 256x256 texture - Diffuse/Color Map ONLY Images that need…
Hi everyone! I apologize if there is a post about this somewhere else on here, but I couldn't find one so here I am. Thanks in advance for any light you can shed on my problem! I created a flashbang in 3DS Max, and made a high poly and a low poly model for it. I exploded the model so no two unique pieces are touching. Each…
Hi, This is a spaceship scene I'm trying to make in Unreal Engine 4. A somewhat side project I've been working on. I'm thinking of it as light cargo / spy ship that was perhaps stolen in the prototype stage. Designed to be home then a command post and staging area for a small team of 6 - 7 crew. The backstory and role will…
Hi everyone, I'm currently unemployed and I think it's a great time to do some art and improve my skills as a 3D artist. I'm fairly new to this field but I'd love to work in the video game industry as an environment artist. I've been very busy last week (playing Dark Souls 3) and I decided to do something I had in my mind…
Working on a map for Zero Gear. I'm sure you're all familiar with it from the pimping thread. Anyway, just having fun working on a different style project than I've ever done before. Building complete game level geometry in Max has it's own unique challenges. The one that's really getting me now is getting a good texture…
I came across a particularly troublesome model at work recently. I was asked to fix the seams on a rock model's normal map. It turned out the seam was not caused by the baked normal map, but by the 2D overlay map that was applied to create some nice high frequency noise. Unfortunately the rock's UV layout was authored like…