Home Technical Talk

Texturing a road with a tile

polycounter lvl 9
Offline / Send Message
Baddcog polycounter lvl 9
Working on a map for Zero Gear. I'm sure you're all familiar with it from the pimping thread.

Anyway, just having fun working on a different style project than I've ever done before. Building complete game level geometry in Max has it's own unique challenges. The one that's really getting me now is getting a good texture (with as little work as possible) on my road.

Basically I'm just using one 256x256 tex with white lines on side and 3 yellow stripes in middle.

I uvw mapped it using 'faces', then went around using unwrap and rotated misalignd tris 90* so they'd line up. I haven't done any fine tuning but it got me a basicaly layout pretty quick. As you can see (looking at yellow lines) I still need to go back and do some manual alignment. I thought about getting rid of yellow lines so it wouldn't be as noticable, but I think in game when you are down close to pave it will be easy to see mis-alignment anyway.

TikiIsland.jpg

I'm just wondering how you guys would've gone about textureing the road with one tiledable tex.

Replies

Sign In or Register to comment.