Maya thinks the scene behind the dragon's on the default Lambert material when it's on another Lambert Material? Like, I've tried another file of another animation and it works fine. What the hell?
I assume you're talking about the global controller that moves the whole character. Generally, you don't animate that. You just use it to place your character in the scene in it's starting position.
We make and sell artificially intelligent, trainable dogs (and a few other animals) in the virtual world of Second Life. Our speciality is realistic dogs that conform to American Kennel Club (AKC) breed standards. We are an established business of some ten years standing. We are looking for someone who can model and…
Hi, I'm hoping somebody can help me solve this issue I'm having in Maya 2016. I have a rigged character that has corrective blend shapes driven by the joints. I'm exporting to UE4 and everything exports just fine; the meshes, animation, and blend shapes but the actual deformations from the blend shapes don't. I can see the…
We are looking for someone who has experienced with animation, and rendering properties for our existing character models that is already rigged, and textured. We are trying to create a simple poster art with our first champion unit in our game and some portrait renders as well for in-game UI button. Below is what we have…
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Freelance 3d artist available for modelling or animation work. Also experienced with Unity VFX. PM or syaped at hotmail.com Please watch in 60fps https://www.youtube.com/watch?v=TIBqmfiL0Co https://www.youtube.com/watch?v=HZJLa7FW98o
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…