A bunch of Short guys meetting with M2 Studios 2/18/17 - Plano, Tx facebook link https://www.facebook.com/events/1805862653010602/ info: Room C-104 This will be a “hands on” presentation of AR/VR implementation in Architectural rendering. Todays market is demanding more than the traditional fly throughs, M2 Studios offers…
Now this is some news we know you'll dig! Raven just launched their developer diary earlier this month then we head on over to Youtube to check out the Quantumas Engine. Check it out after the jump! (There's a movie in it for ya!) [caption id="attachment_1089" align="aligncenter" width="630" caption="Creating Characters…
YAGER seeks the talents of a passionate Multiplayer Programmer to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…
*Master Post* Final Product (Jan 27) https://www.youtube.com/watch?v=uF_3FzNFfmg Jan 16 Hello fellow creator! I hope I am not too late for this train! I will be doing a VFX for this custom ability I thought of: Essence of the Glade (R) Hurl a magical projectile to a location which detonate upon impact, summoning a strange…
Hey all! I am a Creator of a project that has big ambitions in the realm of TV Animation, and we intend to pitch it to some big companies. There is only so much I can say about the project because it is being kept confidential for good reason. So with that being said, we are looking for artists who want to be a part of a…
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent developer and…
@gibson543; "aight so the texture on your ak47 reads nothing like metal, it has no material definetion its just all noise noise noise. Thats not how metal is it reads more like concrete atm. And I'm willing to bet money the handle isn't made of wood" I heartily agree mate. That AK-47 was done before I learnt how to…
Metalness is just a constraint on specular values because artists got easily confused in the beginning. It's honestly totally unnecessary now, IMO. Internally (in a shader) it's another way of doing specular. There is no such thing as a colored metalness map. That's the whole point. It replaces specular with whatever is in…
Hey guys. At the risk of being beheaded, maimed, and facing any other type of violent demise, I must step up and say I am the creator of this game. I stumbled upon this thread while idly searching to see if the game that I posted a couple months ago had any feedback. Other than a few negative reviews here and there, this…
I tried making his forehead a bit more visible but in the end i preferred the way it was before.... maybe raising the whole of the back of his head would work. His scalp is actually supposed to start as far back as the ears are. I left it for now and worked on hair instead. thankfully the top of his head will be uncovered…