Hi, this is my 3D animated short, hope you like it! [ame=" https://www.youtube.com/watch?v=qrWIzDD3C_Y"]https://www.youtube.com/watch?v=qrWIzDD3C_Y[/ame]
Mecha Mayhem VR is an explosive mech assault game giving the player full control of their mech from inside the cockpit. Check out our alpha teaser here! https://www.youtube.com/watch?v=y7i0amHexSI Our team is seeking a highly experienced freelance Animator to work on our animations in and out of the game. Tasks include…
You apply directly here: https://tlm.bamboohr.com/jobs/view.php?id=97&source=aWQ9MzU%3D Are you looking to change the gaming industry? We are! TLM Partners, Inc. is a world-class digital entertainment company led by industry veterans. We are an engineering powerhouse, and our Subject Matter Experts work on some of the most…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Thanks for sweet comments. Please watch a little animation with 2 roots [ame=" https://www.youtube.com/watch?v=rpg8uvK0Jy0"]Root Growing 3D Animation - YouTube[/ame]
This is a looping 2d animation idea I had in college. I'm hoping you all have some critiques you would like to share to make this great. https://vimeo.com/397355605 synsketch link: https://syncsketch.com/sketch/e1d4cd59999c/#1406140/1484864
Hello, I have made my first animation in 3ds max. Just started with the program a week ago. [ame] http://www.youtube.com/watch?v=LrQj4xRRGBA[/ame] Please tell me what you think of it and what I can improve.
[ QUOTE ] if you want realism, i'd tone down the hair even though it makes them super sayain, but yes, do it like that ff advent, that pic is a good example of anime to realism. [/ QUOTE ] Was cloud ever in an anime?.. But uhh the eyes are to big.
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…