This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Greetings all, This "might" sound odd but I'm looking for someone experienced with 3D animation (particularly with bone rigging and animating) for 2D based and eventually 2.5D based games (as the team and our portfolio grows). This is a new team formed under Key Jay Compound LLC. You will be utilizing a software called…
Hi everyone :smile: I am a VFX/Animation artist and I always aspire to share and learn knowledge from the art community. Polycount seems a wonderful place to showcase work and share knowledge. As my first post, I would like to post my recent FX animation work here for critic and feedback. I have crafted a stylized…
I am looking for a 3D artist able to create cartoon character also rig + animation. Constraints are 3500//5000 tri and 512x512px diffuse for Unity-PC engine. Here is a preview of the character + dog : http://www.pressfire.no/image/screenshots2/0/877/1017/ss1_thumb.jpg There are many other characters to create. We provide…
Hey there, In the next two months I am going to be losing my current job, so I am the lookout for any animation work. Due to having little professional experience I am willing to help unpaid on any projects you may have going on to gain some experience. I believe my current skillset can be put to good use my someone, I am…
Hey, guys, My 2nd Maya book The Game Animator's Guide to Maya is just about done. I'm going to have a color insert in the middle of the book for people to display their art. I'm also going to have an animation gallery featured on the book's CD. I've posted about this before, but this is my last call! I need any one else…
Killing, My Friend http://killingmyfriendgame.com Killing, My Friend is a first person co-op arcade shooter with the over-the-top
movie realism and stunts of classic action movies. The game pits four action
movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis.
Each map is made up of cliché movie…
Hello guys, I'm using Maya, Substance painter and UE4 to create my game assets. However, is it better to modelling, texturing and animating? or modelling, animating then texturing in the end? I'm kinda confused and honestly I don't know if it has a difference between both. Thank you :)
Yeah particles are just an example of an extra step, pursuing your core animation skills are worthwhile alone. From this point, I think the technique that would benefit you the most is getting used to making your own video references. I'm not enough of a dedicated animator give you the solutions to the following problems,…
Thanks Veneficus, good point there. I'll keep that one in mind. Hboy - It's just my local university. I've removed my rant as this wasn't really the right place for it. However, without going into specifics the course is pretty much not worth the money, and especially not worth the time when you consider how much you…