Hello polycounters! I’m making normal maps for my tugboat model. And I just found super-quick-easy way to make small welding seams on normal map in Photoshop. May be everyone know this method, maybe it too simple, but i think it can be usefull for beginners. Pros: * Very fast * You can erase or paint new welding seams…
I'm not sure if this is the right place to put this or not...but oh well. I'm about to start beating my face into a brick wall pretty soon anyway. I'm trying to get a nice render of the interior of my corporate jet in 3ds Max similar to this:…
Hello everyone, I'm recently digging through web to find some answers and ask few questions about bit depth in substance painter export. Recently topic about https://www.allegorithmic.com/blog/tomb-raider-texturing-movie-hero-asset-rising-sun-pictures and my personal test bring me a thought abut sense of using 16bit…
Hey Everyone! I am happy to announce my blended material shader for Marmoset Toolbag 3 has been released! You can find the link to the shaders on Gumroad here. The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one…
So I've read a thread by visoutre about all kinds of problems with baking normal maps in xNormal which was posted a few years ago, but the solutions given there weren't that much of a help to me, so I assume that I am doing wrong something else. I fastly modeled a cave like thing in ZBrush and exported the High and the Low…
Cryptic is looking for a full time in-house Staff VFX Artist. A Visual FX artist: half magician and half demolitionist. If you like to watch things blow up, or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. Join the Cryptic team to create…
consider using more than one material. more than the riveted metal panels. from there, cut out invidual shapes that add more the silhouette and give you more opportunities to cast shadows. the cloth is a good idea, but go further. the ships cabin is two type sof wood it looks like, with an irregular shape coming from that.…
I am one who still prefer Zbrush to do tileable textures over Substance Designer and use the later together with Filter Forge to generate some preliminary patterns only rather than textures itself. And I do use Zbrush BPR passes ,nanomeshes and fibers every day. Unfortunately I still don't understand how your tool is going…
I just rebought SWAT 3 on gog and I gotta say it still holds up to its former glory (well, it did bring back memories of how awesome I thought it was when the characters actually blinked in their texture maps XD ) And oh god I forgot how hard it was searching through the hospital level looking for the randomly placed…
Hey Dan, I'm not a character artist so I can't comment much on the quality of the work, but I have some feedback for the presentation itself. I would suggest getting rid of the transition camera work where the camera pan's quickly to the next camera. It seems a bit jarring compared to the slow spinning of the model. It…