Hello good folks of polycount! So, this is yet another software question that most of you probably are quite tired of by now. What I am wondering is that I see that most positions for rigging and animation is pretty focused on Maya. So, would it be unwise for me to go with Max opposed to hopping onto Maya? I am thinking…
hello all, please help me : How to rigging and Animate weapons (ak47- gun - so on )professionally and realistic using Maya for use in UDK like : https://www.youtube.com/watch?v=wGaH3EzZ8KY Thanks in advance :)
Hello We need a zombie dog to be modeled, textured, rigged and animated (only run and jump if required). Please contact with your examples/ smaples and pricing information. Sketch and concept will be provided. Write to: srvhere@ymail.com
More animators yay! Some crits/comments: Shot1: Blue guy has a few timing issues as someone else mentioned, he is a bit slow in the air which is fine for a cartoony character but it looks like you are trying for realism with this shot. When his foot connects there isnt much of an impact as his leg is very extended on the…
A rare and exciting opportunity with a highly rated studio recognised as one of the leaders in the field. You will be working closely with the Lead Artist, Lead Programmer and Senior Artists to create all aspects of characters used in the game within the overall defined visual direction of the title. Responsibilities *…
Hi, My name is Vadim and I have been working as a spine 2d, unity animator for about 1 year. portfolio: https://www.artstation.com/korckyReady to work everyday about 6-8 hours and start ASAPThanks.
To really get into Animation, I need to practice a lot. I had been working on a small animated short which obviously wasn't turning out great due to my lack of practice (I have already made 4 animations before - can be found on the channel below). I decided to discontinue it and build my skills before doing anything like…
Looking for a 2D artist and animator for a Streets of Rage inspired beat em up. Please send your portfolio and rates to firecracker_games@outlook.com Thanks
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
Hello guys, Here is my demoreel: https://www.youtube.com/watch?v=428D72IJ0rU Everything keyframed, own fight choreography. I am using 3ds max and having UE and Unity engines successful exporting experience Decent quality and fair prices (80-150$ for character rigging and 5-10$ per sec for animation depending on complexity)…