I thought it looked pretty good. But after reading some of their feedback, I agreed, the base texture needs some lovin and I think uniquely unwrapping a lot more of it would give you that freedom. Expecting vertex lighting to pick detailed shadow info on a really low poly object? I'm not sure that would turn out better…
When I was little I always wanted to be an architect. My family was broke so they couldn't afford university, also partly knowing this, I fucked about in college and didn't get the grades for a scholarship anyhow. Since 16 the only goal I had was to get to Japan. I was working for probe at the time on some SNES games,…
High Level Texture Artist will be responsible for creating our materials for our 3D Environments/Objects as well as assisting with 2D animation cleanup, checking, and finalization for characters, objects and effects. This is a full time position for 9~ milestone months. Responsibilities * Assist 3D Artist and Level…
i can imagine that if you have unfolded something and you have several rings nicely unfolded and then you have some round caps and they are unfolded nicely as well. What happens when packing is that it can be very possible that your islands wont fit inside the rings. To solve this you may want to to scale them so they seem…
Short version: Most paints are polymers or acrylics, making them dielectic. Some paints contain impure metals in order to form a cathodic protection making them electic to varying degrees. Blueing is sort of a semiconductor, but I would still call it electic. The long version: Most paints are dielectic. Some research…
Well the people driving the industry are completely disconnected from it. So it's not like anybody making the big decisions gives a shit about you or me. It's why killing people with guns is so easy. Somebody is far away, there is no connection. Easy to pull the trigger. Dudes flying planes can easily bomb a school full of…
It's more of an issue with hard-surface unwraps. The reason is aliasing in the bake. On a hard edge baked to a normal map the aliasing is much more apparent, especially at lower mips/resolutions. Stacking/overlapping islands is a vital part of the workflow if you want to unwrap/bake/texture as efficiently as possible. Any…
Yep, I'd prefer UDK Landscape over static meshes, but my reply apart from my experiences was hopeful for an answer on how to get InstantHit decals to appear on Landscape. If you come across a solution, please let me know! Ace-Angel. Displacement maps - I've been calling them bumpmaps... btw height maps are different.…
Sorry I don't use 3dsmax. I'm a Maya user... But I'm sure you can find good UV wrapping tutorials if you look harder. Better. Now, you might want to decide on what to focus on. It helps if you know what you want to do. Usually, it breaks down to (depends on who you ask/talk to. It will vary a bit). 1. Characters 2.…