Really nice! Thanks for your detailed worflows on artstation, they are really helpful. I found interesting that you used blender for the thatch roof texture.
@JamesBrisnehan Ohhh man haha, no pressure indeed =). Lots of great artists and competitors out there, perhaps I will see you in the upcoming Artstation challenge?
Considering this the final!!! on to the next thing! Moving on to the next thing I'll post it soon! Heres the link to the artstation post https://www.artstation.com/artwork/L2k3xA
did you see the artstation link? https://www.artstation.com/artwork/lVrWZY its got a turntable. and the ming vase... https://www.artstation.com/artwork/zAQW14
Also, check these resources: https://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques and Leonardo Iezzi artstation: https://www.artstation.com/artwork/l3wwa
Here the final. Available on artstation (with Marmoset Viewer): https://www.artstation.com/artwork/58nrVW Special thanks to Rob Sevilla, Christopher Hayes and Michael Vicente :)
As he answered to a comment on his artstation: the weapons don't have unique bakes, instead they use custom normals and have parallax decals here and there.