Hi All, I'm currently using Maya LT and have stumbled across a problem, which is File Referencing is a missing feature TT.... Currently I'm looking at implementing a clean pipeline where we can separate the Rig in one file, and all anims in individual files, instead of one giant master file. We also need the ability to…
To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
https://www.youtube.com/watch?v=PnVSSA3Pmo8 This is my fourth animaton delivery. It is not fully realized because of the shorter time frame compared to the other deliveries. All thoughts and criticism is welcome!
If you didn't make it to the stream here's the video link, 8.5hrs of stuff: interviews, demos, tips, wisdom, "hold my beer", so on and so on. https://www.twitch.tv/videos/125470703