This is round 2 of volunteer recruitment. Our project has been afloat for a couple of months now and we have been holding together nicely. We have been doing pre-production and early art development. We are nearing a point when we will need animators in particular. We aren't very elitist, we really are here to learn the…
I would say : Yes, and no, and maybe. Yes, it is totally possible to end up being the "head sculpting guy" on a project because of two reasons : 1 • Full characters take an extremely long time to make, therefore it makes sense to split things up. 2 • Convincing faces (either stylized and realistic) require a pretty…
I can both agree and disagree with this but just my opinion. PBR exists because there are rules/principles that materials have to follow such as energy conservation and BDRF. I can see creating organic/natural textures like stone and grass as handpainted in Photoshop but Substance Designer has specific PBR utility nodes…
oh dude yeah no offense at all. i bought and played Borderlands. Its awesome. Its just not the same style as Brink. They are 2 different styles with their own merit. I only threw the scale at the end in because somebody i know suggested it. Showing that those 2 games are quite different, and that actually games like Gears…
it depends on how heavily invested you are already in 3ds max. at least, i would not recommend it for a new starter nowadays. it does seem on the retreat and since the work is only ever getting more complex and pipelines become all the more important, you can bet that maya, the standard for all the automated and animation…
Jedah, I dont remeber anyone saying "Learning Blender is a waste of time", or am I missing something? I mean a dumb thing would be to learn blender only, then hope to be up and running day one at a professional studio not using it in its pipeline (for very specific and justified reasons other than fanboyism hehe). Of…
So I finally retopped him, it took me longer than i would have liked it too, i got confused around certain part like the hookshot arm. i wanted the tri count to match next gen tri counts, ultimately i'm still not sure what i good tri count is for a character. after reading edge magazine issue 267, it said sunset…
Yeah absolutely, I wasn't suggesting the raw method would be equal in quality by any means, though I think for this sort of thing it would be good enough(8bit LDR is good enough in a lot of cases). For Toolbag sky content you really just want enough range to prevent blown highlights and to get better gradients especially…
Buy later at a discount... By default you need your school's e-mail address for an educational version of free autodesk dcc apps. I would say all of their apps but unfortunately the extras from the creative suites like Turtle are not available on the educational site. You can buy an educational version of the suites at a…
Hi! Finished all rooms (every texture is imported, every material is created, every mesh is placed and have one material applied), now i will: - Review materials and what can be changed - Review textures and delete the garbage - Review animation speed of fishes - Optimization is under way - Extensive test light and…