Im currently involved in my last academic asigment, and i'm goona make a short about robots.I'm currently using 3DSmax because that the software I know about, and blender for the hight poly pieces, and my teacher tell me about the "Material" modificator, so I can chose wich texture is active in the timeline but in a 30 fps…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hi i just want know the easiet way to rig a flamingo. It's actually my first time rigging animals and would like to know if there are any plugins or 3rd party software that i can use. thank you.
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
Hey there! I need to find an artist or two who can quickly do some fracturing, breakables and/or object animations for a small team working on a dungeon crawler video game. Software: Some animation will be in 2D and some in 3D 3D StudioMax strongly preferred for any 3D work Any software can be used for 2D animation, as…
Greetings, I'm looking for someone who can animate / model characters for a demo of a 3d game engine made with Jmonkey. The engine is designed for open world type games but is also suitable for FPS , Top Down MOBA styles and just about any other format you can think of. The demo will consist of a short 30 minute adventure…
Hey everybody, I'm having trouble wrapping my head around the animation workflow for udk, and in particular the workflow for first person animations. In particular, is the way the weapons are rigged and attached to the arms that confuses me. Any help would be appreciated.
Hi ppl, I just wonder what solutions there might be out there to solve this case, if you wanna change a character rig (esp. mgear rig) after the animation has already started and animators have already produced animations that you don't want to put in the trash bin... Since (as far as I know) iterative work is quite…